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	<title>Comments on: Sid Meier’s Railroads!: Intercontinental, it&#8217;s done.</title>
	<atom:link href="http://blog.warll.com/2009/sid-meier%e2%80%99s-railroads-intercontinental-its-done/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.warll.com/2009/sid-meier%e2%80%99s-railroads-intercontinental-its-done/</link>
	<description>カナダじんです。</description>
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		<title>By: d53642</title>
		<link>http://blog.warll.com/2009/sid-meier%e2%80%99s-railroads-intercontinental-its-done/comment-page-1/#comment-18</link>
		<dc:creator>d53642</dc:creator>
		<pubDate>Tue, 23 Jun 2009 09:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.warll.com/?p=58#comment-18</guid>
		<description>Hey Guys,

I still look back on everything we accomplished in SMR well before we had the map editor out there, the way the community fed off of each other and how 2K games broke the team apart and left a broken game with Sids name on it. There have been some great people from the early days like Snoop55, Warll, Scott, Cerebus, DaF-Daddy and many more than I enjoyed working with.

I still think SMR could have been a great game if the memory leaks were fixed. I still come back to the forums to see how the community is doing and if any great step has been made to make the game stable and try them when people post ways they got the game running. Hooked members did more customer support for the game than 2K ever did, we can only thank them for letting Firaxis get the project off the ground.  And I can thank them for letting me meet and become friends with Dan Magaha (aka Gackbeard) and SpringheldJack a beta tester for the game I met after I was added to the team and have remained friends with to this day as well.

And when I seen an old face in the beta forums for another game, I thought surely there was only one guy that put l&#039;s in his Warll name and shot him a message. What were the chances Warll and I would meet again in another building game.</description>
		<content:encoded><![CDATA[<p>Hey Guys,</p>
<p>I still look back on everything we accomplished in SMR well before we had the map editor out there, the way the community fed off of each other and how 2K games broke the team apart and left a broken game with Sids name on it. There have been some great people from the early days like Snoop55, Warll, Scott, Cerebus, DaF-Daddy and many more than I enjoyed working with.</p>
<p>I still think SMR could have been a great game if the memory leaks were fixed. I still come back to the forums to see how the community is doing and if any great step has been made to make the game stable and try them when people post ways they got the game running. Hooked members did more customer support for the game than 2K ever did, we can only thank them for letting Firaxis get the project off the ground.  And I can thank them for letting me meet and become friends with Dan Magaha (aka Gackbeard) and SpringheldJack a beta tester for the game I met after I was added to the team and have remained friends with to this day as well.</p>
<p>And when I seen an old face in the beta forums for another game, I thought surely there was only one guy that put l&#8217;s in his Warll name and shot him a message. What were the chances Warll and I would meet again in another building game.</p>
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		<title>By: Ken (Kenster)</title>
		<link>http://blog.warll.com/2009/sid-meier%e2%80%99s-railroads-intercontinental-its-done/comment-page-1/#comment-9</link>
		<dc:creator>Ken (Kenster)</dc:creator>
		<pubDate>Wed, 10 Jun 2009 02:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.warll.com/?p=58#comment-9</guid>
		<description>Hi WarII

Thanks for all your work with SMRI. I here you with the problems with the mods conflicts. That is why I stuck with the stock or tweaked industries. I wanted to get into the modded industries but I ran out of time &amp; inspiration. Hope to see you around and best wishes on your new endeavors.

Ken Main</description>
		<content:encoded><![CDATA[<p>Hi WarII</p>
<p>Thanks for all your work with SMRI. I here you with the problems with the mods conflicts. That is why I stuck with the stock or tweaked industries. I wanted to get into the modded industries but I ran out of time &amp; inspiration. Hope to see you around and best wishes on your new endeavors.</p>
<p>Ken Main</p>
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		<title>By: Warll</title>
		<link>http://blog.warll.com/2009/sid-meier%e2%80%99s-railroads-intercontinental-its-done/comment-page-1/#comment-8</link>
		<dc:creator>Warll</dc:creator>
		<pubDate>Tue, 09 Jun 2009 16:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.warll.com/?p=58#comment-8</guid>
		<description>Was it really Scott?  I just remember Dwax making a very basic map. I should really ask him.</description>
		<content:encoded><![CDATA[<p>Was it really Scott?  I just remember Dwax making a very basic map. I should really ask him.</p>
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		<title>By: snoopy55</title>
		<link>http://blog.warll.com/2009/sid-meier%e2%80%99s-railroads-intercontinental-its-done/comment-page-1/#comment-7</link>
		<dc:creator>snoopy55</dc:creator>
		<pubDate>Tue, 09 Jun 2009 09:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.warll.com/?p=58#comment-7</guid>
		<description>Aside from a few spelling mistakes and giving Dwax the prize of first mapper, sounds good.  Dwax only supplied the web address to Mr Scott&#039;s first map.  Earthworm produced the first map that he named 4 Rivers Conversion.   d53642 produced the next maps, which is where I got in by getting them to work correctly.  

All but a few of the maps are now working smoothly tho they are SAMs, or Stand Alone Maps.  This was concieved by Tijer and I  as the GLOBALS were getting to big for computers to handle.  Part of the work was to take Goods, Industries and TrainCars and make them what they were supposed to look like.

We now have ~250 mods, with a posibility of 1450 if you include the 1200 possible combinations for the Container Cars.  And we still have more in the making.

Atani has a project on the table, and if it works out, there will be another big change on the books.  Cross your fingers.</description>
		<content:encoded><![CDATA[<p>Aside from a few spelling mistakes and giving Dwax the prize of first mapper, sounds good.  Dwax only supplied the web address to Mr Scott&#8217;s first map.  Earthworm produced the first map that he named 4 Rivers Conversion.   d53642 produced the next maps, which is where I got in by getting them to work correctly.  </p>
<p>All but a few of the maps are now working smoothly tho they are SAMs, or Stand Alone Maps.  This was concieved by Tijer and I  as the GLOBALS were getting to big for computers to handle.  Part of the work was to take Goods, Industries and TrainCars and make them what they were supposed to look like.</p>
<p>We now have ~250 mods, with a posibility of 1450 if you include the 1200 possible combinations for the Container Cars.  And we still have more in the making.</p>
<p>Atani has a project on the table, and if it works out, there will be another big change on the books.  Cross your fingers.</p>
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	<item>
		<title>By: Rodea2007</title>
		<link>http://blog.warll.com/2009/sid-meier%e2%80%99s-railroads-intercontinental-its-done/comment-page-1/#comment-6</link>
		<dc:creator>Rodea2007</dc:creator>
		<pubDate>Tue, 09 Jun 2009 07:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.warll.com/?p=58#comment-6</guid>
		<description>I have plan to repair SMR-I that is need more my time, but I will do it as soon as if possible</description>
		<content:encoded><![CDATA[<p>I have plan to repair SMR-I that is need more my time, but I will do it as soon as if possible</p>
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