Cities XL is dead, long live Cities XL!
I am very fond of the city building genre. Sim City 2000 was the first video game I ever bought and I enjoyed I thoroughly. A very surprising fact considering that my cities always ran deficits thus IMACHEAT found much use in my economic disasters.
Sim City 3000 kicked this trend and by the time Sim City 4 came around I had finally mastered the game.
Sim City 4 is now five years old and the genre is in dire need of an update.
Cities XL is the best hope to fill that spot. Unfortunately Cities ZL has already been released. This is unforunate because Cities XL has two critical flaws which stop it from ever taking the crown.
- Somehow Monte Cristo managed to make Cities XL linear through overly restriction population requirements. You don’t so much as plan a city as you grow it and this lack of control kills re-playability.
- Effectively no custom content. There is a massive community producing new buildings and concepts for Sim City 4, Monte Cristo’s “We’ll make new content ourselves and sell it to you” strategy is foolish in comparison.
Monte Cristo says that the ability to make custom assets, modding, is on the to-do list. Fallout 3 also had delayed modding tools, fans had to wait three months for the Fallout tools while it has already been four months since Cities Xl’s release.
I had all but given up on Cities XL, until recently.
Two weeks ago Monte Cristo released some news, they were going to close the online portion of Cities Xl, a service they called ‘The Planet Offer’ and marketed as an MMO. They cited lower than expected subscription rates.
The news could well be a sign of financial trouble for a company that invested somewhere in the range of ten million dollars to bring their passion to the market. At least a portion of that funding would have been based off of the possibility to create an MMO niche devoid of competition.
For what ever finacle harm it may cause the silver lining better be that they get their act together. They plan on releasing ‘Cities XL 2011′ which if they have taken the correct lesson to heart should focus on the single player experience as well as offer modification abilities. It is after all what their target market demands.







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